Pause and resume coroutine
Hi, im moving and object with a coroutine and I want pause and resume the coroutine. How could do that?
View ArticleGet valor of variable in another script
Hi, I have two scripts, health.js var health = 100f; var enemy : GameObject; function OnTriggerEnter (bullet : Collider) { Debug.Log(health); if (bullet.gameObject.CompareTag("bullets")){ vida -=1;...
View ArticleHow change target with GameObject.FindWithTag
I have a turret and should do: -when see an enemy shoot, when he is out of range or dead(destroyed), turret must target next enemy. But my script is doing: -target first enemy and only target rest when...
View ArticleRemove life from builds (js)
Im trying an strategy game, i have an scrips that does soldier walk to the closest build and stand up in front of at X distance. Builds have another with health. What I need to do is: When soldier is...
View ArticleSend hero to attack builds (js)
Im making a strategy game and I need send to hero attack the build that I select. How can I do this? Help pls ;D
View ArticleDraw Guitexture when hero recollect resources (js)
Hi, I need to generate coins when the hero recollect resources, when we click it stored in a variable (like suns of plants vs zombies). Some ideas to do this?
View ArticlePause Menu does not appears
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View ArticleCounter of clicks after gui.button pressed
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View ArticleDisable behind button zone
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View ArticleCooldown effect in a button
Hi! I'm having problems searching tutorials or information about that, I read the famous post of Eric5h5 [link text][1] but not exactly what I want to do. My idea is something like this ![alt text][2]...
View ArticleGui.Button over another gui.button
Hi! I have a gui.button and another second over him to cancel the action. The problem is if I use this code: if(GUI.Button(Rect(30, 100, 70, 70), mainBut)) { Debug.Log("MAIN BUTTON"); } if(GUI.Button...
View ArticleHow to do isometric camera
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View ArticleMove camera slow on X axis
Hi, I need move camera +10 on X axis when press button like this: void FixedUpdate() { if(Input.GetKeyDown(KeyCode.A)) transform.position = new Vector3(transform.position.x + 10f ,transform.position.y,...
View ArticleBlurry Sprites
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View ArticleExplosion animation in 2D?
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View ArticleFreeze position in 2D?
Hi, Im doing a platformer game and I need freeze position of character when he touches something. I saw rigidbody.constraints but is only for 3D, some ideas? Thanks
View ArticleFunction that does not affect him Time.timeScale?
Hi, I pause my game with Time.timeScale = 0.0f and open the pause menu I have 2 sprites for sound mute/unmute, if press each one should change but if Time.timeScale = 0.0f do nothing. void...
View ArticleSame Playerprefs for 2 games? [Android]
Hi, Im doing a demo and full game with 2 different APK. The question is if I complete x levels in demo and I buy the full version, I want the x levels completed in full version. Could I use the same...
View ArticlePause and resume coroutine
Hi, im moving and object with a coroutine and I want pause and resume the coroutine. How could do that?
View ArticlePause and resume coroutine
Hi, im moving and object with a coroutine and I want pause and resume the coroutine. How could do that?
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